Mercury Finnegan Resume
Summary
Over 4 years of experience as a Unity developer, creating games for PC and mobile. Proven ability to solve complex problems and think creatively. Strong interpersonal skills and experience working on multiple projects and frameworks. Successfully developed and implemented new concepts in past projects. Adept in following clean coding practices and SOLID principles. Participated in several hackathons and game jams. Mentored teams in the 2022 GameJamPlus.
Employment History
Freelance Unity Developer (Unity-C#)
StrikeCo
Created a unique rhythm game that utilizes a real-world robot fitted with a tennis ball as an input device. Players hit the ball in time with the rhythm of any song, converted into beats represented by the tennis ball on the screen.
BoBo Balance
Developed screens according to design team specifications and adjusted them per client feedback. Created an automated build tool utilizing Git commands to generate versioned builds.
Providing dependable solutions working with various clients
- Collaborating with a team of developers to deliver app updates in short sprints.
- Adapting app UI for various screen resolutions, including small phones and large iPads.
- Creating GDDs per client’s requirements.
Lead Programmer for Dungeon Sim (Unity-C#)
Led a team of 2 programmers and 2 artists in creating “Dungeon Sim”, a 3D 3rd person action game for PC, in collaboration with two other indie games. Overseen development from design to final product, incorporating * *feedback** for improvements from the community. “Dungeon Sim” was created for Totem.
Unity Developer at Eramorph (Unity-C#)
- Developed and executed plans for various features, from architecture to deployment and maintenance, utilizing appropriate design patterns as necessary.
- Integrated 3rd party apps (Instagram, Facebook, Google, Monday) into product, using GraphQL via their APIs. (Python & C#)
- Involved in product development from backend (AWS) to frontend.
Student Developer at Intel Corporation (C#)
Education
B.Sc., Software Engineering, Azrieli College of Engineering
Final Project: AR Motion Matching (Unity-C#)
An app that aims to help athletes improve technique. By using augmented reality to scan the user’s movement and compare it using a dedicated comparison algorithm to give feedback with corrections to the performed movement.
Skills
Professional skills
Unity | Language | Version Control | AWS | Misc |
---|---|---|---|---|
Assets | C# | Git (Hub/Lab) | Cognito | Googling |
Scriptable Objects | Python | Plastic SCM | S3 | Augmented Reality |
Input System | Java | IAM | System Architecture | |
URP & HDRP | Unit Testing | |||
Adressables | GraphQL | |||
AR Foundation (ARCore/ARKit) |
Hobbies
- Black belt in Taekwondo
- Creating games
- Writer
- Artist