Portfolio
Oversight (Unity-C#)
Oversight helps emergency response teams by leveraging Augmented-Reality to better prepare for life-and-death situations.
Preview Video



My Contributions
- Tech Team Lead
- Collaborated with Product Managers to define and prioritize features
- Presented the product at international expos
- Coordinated different teams (Unity, Backend, DevOps)
- Planned short sprints and delegated tasks
- Set coding standards and unified c# style guide
- Senior Software Engineer
- Refactored the project amd set current working standards
- Addressables
- Moved all 3D models into the addressables system
- Loading and unloading models by demand
- Slashed peak RAM by 60%. Cut startup time.
- Developed and maintained a separate Unity product
- Created Editor tools for development and DevOps
- Used Netcode For GameObjects to provide a multiplayer experience
- Optimized the product to run on limit hardware (Hololens 2)
- Containerized the product and run in using Docker
- Redesigned UI using the UIToolkit and set-up standards for creating new UI
- Added cloud support for the product
StrikeCo (Unity-C#)
StrikeCo are creating different Tennis Games and training programs.
Preview Video
My Contributions
- UI in menus: Profile section, Scroller in category
- Loading screen: Loads a scene and caches it for faster loading if opened again. Also, the loading UI
- BeatTennis: A rhythm game based on Tennis
- Ball spawns are connected to song selected
- UI for song selection
- Rewrote architecture of the game
- Created features per client’s demands
BoBo Balance (Unity-C#)
BoBo Balance makes physical therapy products.
Preview Video



My Contributions
- Created various UIs based on specification received from design team
- Created a drag and drop system for mouse & touch to rearrange items
DungeonSim (Unity-C#)
Dungeon Sim is a 3D 3rd Person Action Roguelike for the PC.
In Dungeon Sim, waves of monsters attacks the player, the player must survive all the waves while protecting civilians.
Game Play Video



My Contributions
- Designed the game’s architecture and implemented it
- Led a team of two programmers & two designers
- Wrote the GDD
- Received community feedback and implemented it
- Maintained the repository and tasks
Powered by Totem
Dungeon Sim is powered by Totem, meaning you can log in using your Totem account and have your own personal Avatar and choice of weapons in the game.
Also, every achievement you earn in the game, can be shared by other games using Totem, and affect them in different ways.
Dungeon Sim is connected to two other Totem games:
- Frieseria, once you completed the game, you will notice a difference in the health drops.
- Island Ambush, once you completed the game, you will receive a second life from the island.
AR Motion Matching (Unity-C#)
An app that aims to help athletes improve technique. By using augmented reality to scan the user’s movement and compare it using a dedicated comparison algorithm to give feedback with corrections to the performed movement.
Preview Video
My Contributions
- Conceptualized and developed the initial idea
- Wrote an academic paper on the project
- Creating the app with Unity
- Tested the app on a multitude of users